Constructing villages, camps, POIs
Designing dungeon & quest layouts
Manipulating & sculpting heightmaps
Painting & blending terrain textures
Choosing suitable biome elements
Crafting player housing spaces
Placing game assets / Set dressing
Kitbashing assets to create custom scenes
Predicting how players traverse spaces
Adding visual storytelling & easter eggs
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Implementing weather systems
Applying dynamic lighting
Placing monsters, NPCs, crafting nodes
Selecting NPC animations & equipment
Generating overhead maps
Optimizing performance within spaces
Creating player housing templates
Coordinating NPC pathing
Editing loadscreen & store art
Reiterating work based on feedback
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